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Raphaëlle Colin
Raphaëlle Colin
Concept & Character artist
Paris, France

Summary

Character and concept artist / Illustrator

Skills

2D AnimationConcept ArtIllustrationGame DesignCharacter DesignProp Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Photoshop
Photoshop
Unity
Unity
InDesign
InDesign
Premiere
Premiere

Productions

    • Video Game
      Mio: Memories in Orbit
    • Year
      2026
    • Role
      Concept artist, illustrator
    • Company
      Douze Dixièmes
    • Video Game
      Shady Part of me
    • Year
      2020
    • Role
      Level artist / Illustrator
    • Company
      Douze Dixièmes
    • Video Game
      In Via Salida
    • Year
      2020
    • Role
      Director
    • Company
      Emile Cohl
    • Video Game
      GNOMINI Minima
    • Year
      2019
    • Role
      Director
    • Company
      Emile Cohl

Experience

  • Game artist Trainee at Douze Dixièmes
    Paris, France
    June 2020 - December 2020

    Worked on 2D animations, props design and illustrations for the game Shady Part of Me.

  • CONCEPT ART TRAINEE at STUDIO SPARK
    TOULOUSE, France
    January 2017 - March 2017

    I worked with Sylvain Sarrailh to improve my knowledges in game art.